Uncharted – The Legacy of Thieves Collection Review (PS5 + PC)

In my review of The Nathan Drake Collection, I hinted at wanting to play the Legacy of Thieves Collection at some point. That day has come, or rather has passed, and I have some thoughts about Uncharted 4: A Thief’s End and The Lost Legacy.

Both titles were unmistakably Uncharted games and improved on many aspects of the previous trilogy. The biggest one pertained to the controls, which were more accurate in the fourth entry of the series and its spinoff. This eliminated all the unintentionally hilarious deaths I frequently endured in the first three titles. Combat also benefitted greatly from these improvements and was more precise this time around. Thanks to the PlayStation 5 overhaul, stable high framerates and the inclusion of Dual Sense controller features made for a more fluid and immersive gameplay. The PC version reached even higher framerates elevating the feel of gunplay further.

Despite all the mechanical grievances being eliminated, Uncharted 4 still contained moments of downtime. Naughty Dog’s trademark storytelling and character moments were stretched to their limits on a couple of occasions. These moments no doubt accurately captured the mood of the situation. This is undeniable. I only wished the writers would have opted for a more concise presentation to make it more delightful. Long-winded traversal and climbing sections slowed down progress and put a damper on the enjoyment more than necessary. This sentiment does not apply to the Lost Legacy, however. Its pacing was without complaint while still managing to deliver strong character moments that portrayed the human side of Chloe and Nadine and their relationship.

On the other side of that ancient coin were these high-quality character interactions emanating from this design and gameplay decision, something we have come to expect from contemporary Naughty Dog games. The tenuous relationship between Nathan and Elena, the love and admiration between the two brothers, and the friendship of the group and Sully; all were exceptionally well written. That even extended to Nadine, one of the two antagonists. In typical Uncharted fashion, the primary adversary was just a bad dude. Arrogant and spoiled. A rich douchebag. Someone to dislike.

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Marvel’s Midnight Suns Review – The Superhero Tactics Friendship Simulator (PS5 + PC)

When Marvel’s Midnight Suns was revealed sometime around the summer of 2021, according to this trailer, I found it to be an interesting concept. The trailer does not say much, of course, and I based my opinions on the first gameplay reveals that are harder to dig up now. My experience with tactics games is limited to the Divinity Original Sin series from Larian Studios, so I would hardly call myself a seasoned player. One of the two gameplay-focused YouTubers I subscribe to is, though, being an X-Com veteran, and he got to show off early gameplay and character deep-dive promotional content. He was even mentioned in the game’s credits, which is so cool. Therefore, I found myself exposed more to this game than I usually would.

As I always do with games I find intriguing but am unsure if I would enjoy them: I watch on YouTube and knew just the right guy for it 😉. I am not a deck-builder gamer, the gameplay loop looked like a lot of busy work, and some of the writing appeared… questionable. So, I stuck with watching, but the idea of the game never let me go. There was a lot to like, and I ultimately purchased a copy, as it occasionally happens in situations like this. Two, in fact 😅. When I decided to play for myself, the most affordable way was on the PlayStation 5, and this is where I finished the base game. After that, I wanted to play the DLCs and their story, and at that point, the Epic Games Store offered a deal for the Legendary Edition (base game plus Season Pass), which turned out to be as much as the Season Pass on the PlayStation store. With a 25% coupon Epic randomly threw my way as part of a Mega Sale, I obtained the Legendary Edition on PC for just under 38€. I think that is a perfectly acceptable deal 😁. It also allowed me to compare the console and PC versions in terms of performance and visuals, as I noticed a few things on the PS5 that I found curious.

(Three emoji in one paragraph 🙀. What’s my age again?)

Marvel’s Midnight Suns captivated me in a way such that it became an evening routine after work, workout, and dinner. It does have its flaws, as expected. However, the positive elements outperform the downsides, and since you seem interested, I will tell you about it.

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Detroit: Become Human Review – The AI Game (PS5 + PC)

Yes, this is a controversial title, and I am definitely playing the clickbait game. Yet, I also believe that it is not that far off the truth. Depending on your viewpoint, you can interpret “The AI Game” as a game generated by AI or as a game whose core idea revolves around artificial intelligence. Detroit: Become Human falls into the latter category.

Broadly speaking, our contemporary understanding of AI focuses on generating text or images, and attempts at creating music also exist. The results are truly astonishing and also frightening. Imagine the political damage a convincing AI-generated deep fake could cause. Leaving this discussion aside, Detroit: Become Human takes AI further and introduces Androids into a not-so-distant future version of Detroit. These Androids look and behave like human beings and are supposed to follow a specific programming for given tasks. Still, circumstances enable some to break free of their restrictions and start thinking and feeling like living beings. And at that point, the question becomes: are they living beings?

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Ratchet & Clank: Rift Apart – A Technical Showpiece I Recommend (PS5)

Ratchet & Clank: Rift Apart is my first Ratchet & Clank ever. I did not even know this franchise existed until I saw it being part of the early PlayStation 5 launch titles. As a Digital Foundry subscriber, I received all my information, especially what made it a technical showcase, from their excellent coverage and discussions. I was interested in the tech, but impressive visuals or other technical prowess alone do not make for a good game. The gameplay looked fun, however, and I stored that title on my maybe-if-I-ever-get-a-PS5-I-might-play-it list.

That day has come, and my recent test of Sony’s version of Game Pass afforded me a 50% discount on that title. Considering Sony still charges 80€ on their digital store, it was quite the price reduction. Amazon isn’t any better, either.

I called Kena Bridge of Spirits “essentially an interactive animated Pixar movie “. Ratchet & Clank falls even more so in this category. Kena focuses more on gameplay and combat, whereas Ratchet & Clank: Rift Apart strongly concentrates on characters, the narrative, and cinematic storytelling. If you string together all cutscenes and in-game conversations, you essentially get an entertaining, family-friendly animated movie. And all that is wrapped in a visually stunning real-time package.

Let’s get into it and look at a few nice pictures, shall we?

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My Year in Gaming 2022 – Game of the Year and Others

Last year, I wrote a summary of all the games I played in 2021. It was one of the ways of coping with the stress I deal with at work. And I like games. And writing. And writing about games. And digressing.

Two does not yet make for a series, but I’d like to continue the idea, and maybe I can turn it into one. So, here is my gaming year 2022 in review. I am not yet confident that I have nailed the format, so this blog post will differ in style from the inaugural version. I will start with a bit of story mode, as I am wont to do. Afterward, I’ll present the games in the order I started (or finished?) them. We’ll see. Lastly, I’ll reveal my Game of the Year in 2022.

AND DON’T YOU DARE JUMP AHEAD WITHOUT READING THE REST!

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Uncharted – The Nathan Drake Collection Review (PS4 Pro)

If I were to explain to someone how Uncharted plays, I would say that it is like Tomb Raider, only with more shooting, more linear, and a lot more character-building and interaction.

I guess I’m done here. See ya next time. Thank you for reading.

Yeah, no. I am incapable of being that brief. It is 2022, and I am enjoying a game franchise developed initially for the PlayStation 3. The first entry in the series was released fifteen (15!) years ago by Naughty Dog, nowadays of The Last of Us fame. Uncharted 1 Drake’s Fortune debuted in 2007, was followed up in 2009 with Among Thieves, and the trilogy (yes, I am aware there is a part four) was completed in 2011 with Drake’s Deception. I am not really one for nostalgic trips, so I picked up the remastered version instead of the originals (and I do not have a PS3). Bluepoint, now a part of PlayStation Studios, enhanced these three games for the PlayStation 4 and splashed out 60 fps gameplay. Note, though, that the remaster itself is also already seven years old. It was released in 2015.

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Why are Some Console Game Controls so Terrible?

One of the “PC Master Race” issues with console gaming is the controls. I certainly was among them, and the more I play on a console, the more I keep coming back to this topic. 2021 was the first year where I spent the majority of my time playing on an Xbox Series console. Everything I tried during that year was okay, or it was still new enough to me that I could not differentiate between good and bad controls. On the PlayStation, I only played Horizon Zero Dawn, and I found it to be one of the best controller input implementations out there. In 2022, I have played fewer games in total in about the same period. Still, a higher percentage of them frustrated me with their implementation of analog-stick movement to the point where I was about to give up or actually gave up playing the game.

Why is it so hard for some developers to figure out an enjoyable controller feeling? Am I the only one noticing this, or are long-time console players just used to it? Let me take a step back and explain.

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Horizon Forbidden West Review (PS4 Pro)

After a bit of “Bla Bla”, I opened my Horizon Zero Dawn review with the following statement.

Best. End-of-the-World Story. Ever.

In the later parts of the review, I summarized the overall experience like this.

Horizon Zero Dawn feels excellent. It is one of those games that makes you feel empty once you beat it and put down the controller.

Both quotes express an extremely high bar of quality that Forbidden West is going up against. I am delighted that Guerrilla Games did not disappoint and delivered an incredible sequel that improves the experience in almost every aspect. Aloy’s second adventure has a couple of downsides resulting from modern Open World side activity design. However, compared to the exceptional setpieces you encounter during the main missions and the core gameplay, these are minor gripes you might choose just to ignore.

Forbidden West ups the ante further regarding the elements that matter to me in a modern (action) adventure game. It will be a benchmark in storytelling, character, and mission design. Zero Dawn was already excellent when it came to cutscenes. Lacking were only the dialogue sequences with other characters. Forbidden West changes this dramatically, and it looks and feels so much more organic now. Other key gameplay elements have also improved, like overriding Tallnecks or exploring Cauldrons. But more on that later.

Lucky me, I did not have to wait five years to enjoy this game as I did with Zero Dawn. However, were I inclined to get the absolute best experience, I probably would still have to hold out that long. A PlayStation 5 continues to be unbelievably hard to come by in Germany. But not to worry, there was no need for me to get into a crouching position again and hide in the shadows while I watched somebody play on YouTube. Horizon Forbidden West still looks and plays great on the PS4 Pro.

Keeping in tradition with my first Horizon review, I wrote the first words on April 23, 2022. I might actually get this review done before the year ends 😅.

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My Year in Video Gaming 2021

2021 has been a challenging year, for obvious reasons, but also in other personal aspects that are not part of this little essay. Despite all the trials and tribulations, I have probably never played so many games in just one year – some of them in Coop and others all on my lonesome. Many of them I finished, others I, or we, aborted. But not only that, I have also managed to transition from PC gaming to console gaming – a long-held goal of mine.

As always, I am pretty late to the party because I have trouble motivating myself to write stuff, despite having the ideas and mentally developing concepts for them. Much thinking, few doing. One of my 2021 issues.

(I am surprised I managed to get this huge Halo Infinite review out the door.)Here is how this will go. I am starting with a story about why I replaced my gaming PC with consoles and a laptop. Then I transition into my experience with said consoles, and I conclude this gaming year review with the list of games I have played in lonely-mode or Coop. Don’t worry. I didn’t go Halo Infinite on every game. I kept it short-ish because the list is astonishingly long.

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