One of the “PC Master Race” issues with console gaming is the controls. I certainly was among them, and the more I play on a console, the more I keep coming back to this topic. 2021 was the first year where I spent the majority of my time playing on an Xbox Series console. Everything I tried during that year was okay, or it was still new enough to me that I could not differentiate between good and bad controls. On the PlayStation, I only played Horizon Zero Dawn, and I found it to be one of the best controller input implementations out there. In 2022, I have played fewer games in total in about the same period. Still, a higher percentage of them frustrated me with their implementation of analog-stick movement to the point where I was about to give up or actually gave up playing the game.
Why is it so hard for some developers to figure out an enjoyable controller feeling? Am I the only one noticing this, or are long-time console players just used to it? Let me take a step back and explain.
In the later parts of the review, I summarized the overall experience like this.
Horizon Zero Dawn feels excellent. It is one of those games that makes you feel empty once you beat it and put down the controller.
Both quotes express an extremely high bar of quality that Forbidden West is going up against. I am delighted that Guerrilla Games did not disappoint and delivered an incredible sequel that improves the experience in almost every aspect. Aloy’s second adventure has a couple of downsides resulting from modern Open World side activity design. However, compared to the exceptional setpieces you encounter during the main missions and the core gameplay, these are minor gripes you might choose just to ignore.
Forbidden West ups the ante further regarding the elements that matter to me in a modern (action) adventure game. It will be a benchmark in storytelling, character, and mission design. Zero Dawn was already excellent when it came to cutscenes. Lacking were only the dialogue sequences with other characters. Forbidden West changes this dramatically, and it looks and feels so much more organic now. Other key gameplay elements have also improved, like overriding Tallnecks or exploring Cauldrons. But more on that later.
Lucky me, I did not have to wait five years to enjoy this game as I did with Zero Dawn. However, were I inclined to get the absolute best experience, I probably would still have to hold out that long. A PlayStation 5 continues to be unbelievably hard to come by in Germany. But not to worry, there was no need for me to get into a crouching position again and hide in the shadows while I watched somebody play on YouTube. Horizon Forbidden West still looks and plays great on the PS4 Pro. Keeping in tradition with my first Horizon review, I wrote the first words on April 23, 2022. I might actually get this review done before the year ends 😅.
2021 has been a challenging year, for obvious reasons, but also in other personal aspects that are not part of this little essay. Despite all the trials and tribulations, I have probably never played so many games in just one year – some of them in Coop and others all on my lonesome. Many of them I finished, others I, or we, aborted. But not only that, I have also managed to transition from PC gaming to console gaming – a long-held goal of mine.
As always, I am pretty late to the party because I have trouble motivating myself to write stuff, despite having the ideas and mentally developing concepts for them. Much thinking, few doing. One of my 2021 issues.
(I am surprised I managed to get this huge Halo Infinite review out the door.)Here is how this will go. I am starting with a story about why I replaced my gaming PC with consoles and a laptop. Then I transition into my experience with said consoles, and I conclude this gaming year review with the list of games I have played in lonely-mode or Coop. Don’t worry. I didn’t go Halo Infinite on every game. I kept it short-ish because the list is astonishingly long.