The Ascent Coop Review Xbox Series X

Do you know the feeling that you occasionally get when watching a gameplay trailer, and you immediately want to get your hands on the game? Like, right now? This sensation does not come around too often for me, and two games managed to do just that last year. One was Outriders and the other one The Ascent, which I am discussing today. I am not sure what exactly did it for me, but probably because it reminded me of something I played in my youth. In 1999, a game named Expendable made the rounds, primarily due to its stunning visuals at the time. Back then, it demonstrated the power of a graphics feature called Environment Mapped Bump Mapping to enamor the game’s textures with depth information and more perceived detail. The core visuals will not excite anyone in 2021, but that game was full of effects and did not hold them back. Expandable still puts on quite a show. 

Games like this are a rare breed and seem to catch my eye whenever one pops up. A more recent example of this type of game that I am aware of is Halo Spartan Assault and Halo Spartan Strike – of which I played the first one. Combine this with stunning visuals in a futuristic, gritty, cyberpunk-themed world, and you get The Ascent. Because it is 2021, no game can make do without some RPG elements. Thus, you get to create your character, level up, and collect loot along the way, making shooting stuff more enjoyable.

And enjoyable it is. Once you get to the point where your brain can cope with the twin-stick-shooting mechanics, and you start to both move and aim in the right direction, The Ascent begins to make a lot of fun – especially in Coop. I discovered how the game works with another player, which is always more motivating than figuring out weird concepts alone. After a while, it started to feel right, and I wanted to continue playing weekend after weekend until we had beaten the game – and that is a good sign.

Here is my report on The Ascent in Coop mode: the good, the bad, and the ugly.

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Xbox Series S – Is It Any Good Or Do You Need a Series X?

In a recent blog post (that I somehow accidentally deleted; thank you to WordPress for having a Trashed section from which you can restore), I already summarized my first impressions of the smaller variant of the new Xbox consoles, the Series S. Now that I have had the Xbox Series S for a couple of months, it is about time that I go into more detail.

There are a few reasons why I bought the Series S:

  • Overall hardware shortage, especially GPUs because I wanted a PC upgrade
  • The Series X was available nowhere or only overpriced (even worse for PlayStation)
  • It was the only console of the new generation available in Germany for MSRP

Before I took the plunge, I was very conscious about what to expect. I watch Digital Foundry videos regularly where their team investigates the performance and target resolutions of many console games, old and new, among other things. From my experience with connecting my PC to my 4K TV, I was confident that a resolution of 1080p is actually good enough for me to enjoy a game. Sure, I can see the difference to 4K. But my TV does an excellent job of upscaling, and the picture does not wash out and become a blurry mess. Therefore, the Series S should not disappoint. And it didn’t. There is a caveat, though, and I will address it in a later section of this probably pretty long wall of text that is going to come.

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