I am trying to write video game reviews after I have finished a game and I like to add some impressions in the form of screenshots to the reviews. There is one problem though: sometimes it is impossible to press the keyboard shortcut to capture a screenshot because the game requires my full attention – and all my fingers. Therefore, I miss out on a lot of action sequences. What does a programmer do in such a situation? Write a tool that scratches the itch.
Optionals in Java have been around for some time now, basically since the release of version 8. My other language of choice, C++, has received this feature in version C++17. Since I am currently in the process of writing some C++ code, I was curious how they were implemented there. Optionals are trying to solve a problem that is likely to plague any language. What shall a method or function return if there is no value? Or shall it not return anything but instead start crying like a petulant child and throw an exception?
As an introduction, let me dive a little bit into why we need
optionals (or do we?) and compare two different implementations of
this concept, one being
java.util.Optional and the other C++
std::optional. I chose to compare these two language for several
- I work with Java in my day job, so I have a good idea of how it works there.
- As mentioned, C++ is one of the languages I know quite well too.
- The main reason: both optional implementations are add-on classes rather than language features. More on that later.
Yes, you read that right. I have released a feature update for my WorkTracker tool. There was one little annoyance that I worked around by using copy and paste and since it was just a few key strokes, I didn’t bother. But in my renewed motivation to do some coding, I thought that it’s about time this issue goes to hell. And now it’s being grilled by Lucifer.Read More »
If you are a modern C++ developer, then you are probably using some kind of smart pointer implementation. The boost C++ libraries offer one possible solution (among many other useful features) and are generally held in high regards in the C++ community. With the latest C++11 standard, some of those ideas found their way into the standard library bundled with your C++ compiler. At some point, you very likely run into a situation where you need a shared_ptr of one of your classes, but only have a raw pointer or this available.
This is where enable_shared_from_this comes in. Boost and the standard C++ library provide this feature and they both have a very important prerequisite for this to work.
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As a seasoned C++ developer I should’ve been aware of this which makes it a little bit embarrassing. But, since this issue has cost me several hours of searching through the Internet over the course of two or three days, I thought it might be worth sharing. Maybe somebody else is trying to be too smart or just doesn’t know better.
My little work-tracking tool has received some love recently and is now available in a more bug-free version. But not only that, I have made a foray into a foreign world and now support compilation on Linux and, to put the icing on the cake, even provide a deb package for Debian based distributions.
I have written about the performance of iterating directories before, in the context of Java and its switch from version 6 to 7 that brought with it the new Java NIO API. For whatever reason I felt the urge to do something similar again, but this time I wanted to compare two different approaches to recursively scanning a directory’s contents:
- Use recursive function calls (a function that calls itself over and over again for each directory)
- Use an iterative approach (a function keeps a list of directories and iterates this list)
To make things more interesting, I implemented this in C++ using the Windows API and the Qt framework, in C# in combination with its buddy the .NET framework and, for good measure, I also threw in the old Java code from over a year ago.
Update (26.12.2014): I added additional data at the bottom of the article.
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It has been around three months since the last release, June 22nd to be exact. Since then I have made some small changes along the way, but didn’t publish them because they haven’t been in the shape that I wanted them to be for a release, but still good and helpful enough for me to use them on a daily basis. The biggest new feature is an editor. Second comes the translation and around them gather a few improvements regarding usability.
It’s been a while since I have written something related to programming. Time to remedy that.
Just recently my interest for the C# language rose again and to get back up to speed with the fundamentals I swallowed all videos of an absolute beginners guide on Microsoft Virtual Academy. Something that has been touched briefly was LINQ and my initial thought was: how’s the performance of that compared to how I would usually write it in C++ – where my expertise is?
Mind you, I’m not comparing C# vs C++, but merely LINQ vs. old-school iteration. Let’s go and find out.
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I have just released the first update to my work/time tracking tool WorkTracker, version 1.1.0. Included are a few visual enhancements, bugfixes, a new runtime and one feature I didn’t want to implement at first: resume a running task after application shutdown.Read More »
Up until my last post I was working on a little tool that helps me track the time of all (or just one) the different tasks at work. Since the work intensity went down it opened up time (yay!) for some personal stuff. We’re required to record our everyday labor and sometimes it became quite complicated to calculate how much time was spent on a single task, especially when the day didn’t start at 08:00 o’clock but some randome time earlier and ended at some random time.
Since the iMac found its way onto my desk I’ve been bothered with the heat generated when playing Diablo 3 (or possibly any other game) – just as with the MacBook Pro. The only difference: The MacBook’s fans were howling to stop the torment, the iMac just swallows the pain it seems. Don’t get me wrong, the system is not overheating and temperature is well within its limits. In fact, the CPU doesn’t even really heat up. It’s more the graphics chip and the power supply. But for me as a former PC user who built all the PCs himself and always had a good (and mostly quiet) cooling this is just a bit unusual.Read More »