After a bit of “Bla Bla”, I opened my Horizon Zero Dawn review with the following statement.
Best. End-of-the-World Story. Ever.
In the later parts of the review, I summarized the overall experience like this.
Horizon Zero Dawn feels excellent. It is one of those games that makes you feel empty once you beat it and put down the controller.
Both quotes express an extremely high bar of quality that Forbidden West is going up against. I am delighted that Guerrilla Games did not disappoint and delivered an incredible sequel that improves the experience in almost every aspect. Aloy’s second adventure has a couple of downsides resulting from modern Open World side activity design. However, compared to the exceptional setpieces you encounter during the main missions and the core gameplay, these are minor gripes you might choose just to ignore.
Forbidden West ups the ante further regarding the elements that matter to me in a modern (action) adventure game. It will be a benchmark in storytelling, character, and mission design. Zero Dawn was already excellent when it came to cutscenes. Lacking were only the dialogue sequences with other characters. Forbidden West changes this dramatically, and it looks and feels so much more organic now. Other key gameplay elements have also improved, like overriding Tallnecks or exploring Cauldrons. But more on that later.
Lucky me, I did not have to wait five years to enjoy this game as I did with Zero Dawn. However, were I inclined to get the absolute best experience, I probably would still have to hold out that long. A PlayStation 5 continues to be unbelievably hard to come by in Germany. But not to worry, there was no need for me to get into a crouching position again and hide in the shadows while I watched somebody play on YouTube. Horizon Forbidden West still looks and plays great on the PS4 Pro. Keeping in tradition with my first Horizon review, I wrote the first words on April 23, 2022. I might actually get this review done before the year ends 😅.Read More »