Uncharted – The Legacy of Thieves Collection Review (PS5 + PC)

In my review of The Nathan Drake Collection, I hinted at wanting to play the Legacy of Thieves Collection at some point. That day has come, or rather has passed, and I have some thoughts about Uncharted 4: A Thief’s End and The Lost Legacy.

Both titles were unmistakably Uncharted games and improved on many aspects of the previous trilogy. The biggest one pertained to the controls, which were more accurate in the fourth entry of the series and its spinoff. This eliminated all the unintentionally hilarious deaths I frequently endured in the first three titles. Combat also benefitted greatly from these improvements and was more precise this time around. Thanks to the PlayStation 5 overhaul, stable high framerates and the inclusion of Dual Sense controller features made for a more fluid and immersive gameplay. The PC version reached even higher framerates elevating the feel of gunplay further.

Despite all the mechanical grievances being eliminated, Uncharted 4 still contained moments of downtime. Naughty Dog’s trademark storytelling and character moments were stretched to their limits on a couple of occasions. These moments no doubt accurately captured the mood of the situation. This is undeniable. I only wished the writers would have opted for a more concise presentation to make it more delightful. Long-winded traversal and climbing sections slowed down progress and put a damper on the enjoyment more than necessary. This sentiment does not apply to the Lost Legacy, however. Its pacing was without complaint while still managing to deliver strong character moments that portrayed the human side of Chloe and Nadine and their relationship.

On the other side of that ancient coin were these high-quality character interactions emanating from this design and gameplay decision, something we have come to expect from contemporary Naughty Dog games. The tenuous relationship between Nathan and Elena, the love and admiration between the two brothers, and the friendship of the group and Sully; all were exceptionally well written. That even extended to Nadine, one of the two antagonists. In typical Uncharted fashion, the primary adversary was just a bad dude. Arrogant and spoiled. A rich douchebag. Someone to dislike.

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