Qt5 QtCreator Error on Linux: stddef.h: No such file or directory – Code model could not parse an included file

The following is an error that has shown itself every time I have installed the Qt5 framework and the QtCreator development environment on a Linux based machine. It never mattered which flavor of Linux; QtCreator always showed this error.

Warning: The code model could not parse an included file, which might lead to incorrect code completion and highlighting, for example. 

fatal error: 'stddef.h' file not found 
note: in file included from /home/rlo/Code/C++/WorkTracker2/WorkTracker2Shared/src/data/taskrepository.h:1: 
note: in file included from /home/rlo/Code/C++/WorkTracker2/WorkTracker2Shared/src/data/taskrepository.h:3: 
note: in file included from /usr/include/c++/9/optional:38: 
note: in file included from /usr/include/c++/9/stdexcept:38: 
note: in file included from /usr/include/c++/9/exception:143: 
note: in file included from /usr/include/c++/9/bits/exception_ptr.h:38: 

Although that message never caused any issues compiling the code, I found it rather annoying, and at some point, annoying enough to search for a solution.

As it turns out, this message appears when you have Clang libraries installed. QtCreator detects that and automatically uses Clang to parse the source code and provide inline error messages and code completion.

You can get rid of this error when you explicitly add the STL header files’ include-path to your project. In my case, I have added the following to my *.pro file.

unix {
    INCLUDEPATH += /usr/lib/gcc/x86_64-linux-gnu/9/include
}

Azure PostgreSQL Error: PSQLException The connection attempt failed

A few days ago at work, I was investigating a strange issue where one of our services could not connect to the Azure Managed PostgreSQL Database from the Kubernetes cluster. Oddly enough, other services of that cluster did not exhibit this behavior.

org.postgresql.util.PSQLException: The connection attempt failed.
        at org.postgresql.core.v3.ConnectionFactoryImpl.openConnectionImpl(ConnectionFactoryImpl.java:315) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.core.ConnectionFactory.openConnection(ConnectionFactory.java:51) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.jdbc.PgConnection.<init>(PgConnection.java:225) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.Driver.makeConnection(Driver.java:465) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.Driver.connect(Driver.java:264) ~[postgresql-42.2.16.jar!/:42.2.16]
        ...
        at org.springframework.boot.loader.MainMethodRunner.run(MainMethodRunner.java:49) ~[ehg-hermes.jar:0.13.0-SNAPSHOT]
        at org.springframework.boot.loader.Launcher.launch(Launcher.java:107) ~[ehg-hermes.jar:0.13.0-SNAPSHOT]
        at org.springframework.boot.loader.Launcher.launch(Launcher.java:58) ~[ehg-hermes.jar:0.13.0-SNAPSHOT]
        at org.springframework.boot.loader.JarLauncher.main(JarLauncher.java:88) ~[ehg-hermes.jar:0.13.0-SNAPSHOT]
Caused by: java.io.EOFException: null
        at org.postgresql.core.PGStream.receiveChar(PGStream.java:443) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.core.v3.ConnectionFactoryImpl.enableGSSEncrypted(ConnectionFactoryImpl.java:436) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.core.v3.ConnectionFactoryImpl.tryConnect(ConnectionFactoryImpl.java:144) ~[postgresql-42.2.16.jar!/:42.2.16]
        at org.postgresql.core.v3.ConnectionFactoryImpl.openConnectionImpl(ConnectionFactoryImpl.java:213) ~[postgresql-42.2.16.jar!/:42.2.16]
        ... 46 common frames omitted

As it turns out, it was an issue with the PSQL JDBC driver version that comes bundled with Spring Boot version 2.3.4-RELEASE. All the other services were still built with a slightly older release and therefore used an older PSQL JDBC driver.

The key indicator of what is going on is this method call.

org.postgresql.core.v3.ConnectionFactoryImpl.enableGSSEncrypted

A bit of research led me to a question on StackOverflow that pointed me in the right direction, and ultimately I ended up on Microsoft’s Azure documentation. If you scroll down, you will find a section named "GSS error".

The solution to this problem is simple. If you do not want or cannot change the Spring Boot or PSQL JDBC driver version, e.g., because of automated CVE scans that break builds (the reason we upgraded this one service), then you can solve it with a configuration change. Append gssEncMode=disable to the JDBC connection string.

Example: jdbc:postgresql://svc-pdb-name.postgres.database.azure.com:5432/databasename?gssEncMode=disable

CMake on Windows 10 with Qt5 Error: CMAKE_PREFIX_PATH

Quick one: Set the proper CMAKE_PREFIX_PATH value for Qt5 development on Windows 10 with MinGW and CMake.

Here is the lovely error you get from CMake.

CMake Error at CMakeLists.txt:13 (find_package):
 By not providing "FindQt5.cmake" in CMAKE_MODULE_PATH this project 
has
 asked CMake to find a package configuration file provided by "Qt5", 
but
 CMake did not find one.

 Could not find a package configuration file provided by "Qt5" with 
any of
 the following names:

 Qt5Config.cmake
 qt5-config.cmake

 Add the installation prefix of "Qt5" to CMAKE_PREFIX_PATH or set 
"Qt5_DIR"
 to a directory containing one of the above files. If "Qt5" provides a
 separate development package or SDK, be sure it has been installed.

CMake asks you to tell it where to find the Qt5 *.cmake configuration files. One option is to set the CMAKE_PREFIX_PATH variable. The Qt5 documentation has the following to say about that:

The easiest way to use CMake is to set the CMAKE_PREFIX_PATH environment variable to the install prefix of Qt 5.

Now, what the hell is the "install prefix"? It turns out it is the path where you can find the compiler-specific Qt binaries, include files and the other stuff. In my case, using MinGW, it is located at "C:\Apps\Qt\5.14.2\mingw73_64". If you are using the MSVC binaries, select the corresponding directory, probably something like "C:\Apps\Qt\5.14.2\msvc_2017".

Linux Gaming: Middle Earth – Shadow of Mordor; Get it to run, and run it fast

Gaming on Linux is a challenge because only a few companies take the time to create native Linux ports of their games. It is even more challenging when those natively ported games do not run at all or do not run well. One of them is Middle Earth: Shadow of Mordor. I have bought this game specifically because it has a native Linux version – and because I remember that it was well received by media and players.

This game has two issues:

  • It refuses to start in full-screen mode.
  • The performance is terrible.

Let’s go through these two issues and see how they manifest and how to fix them.

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Pop!_OS Linux Fixing Windows Dual Boot Problem

In a previous blog post I have mentioned that I was not able to add my Windows 10 installation to the Grub boot menu. I have finally found a solution. Now, in my last Linux blog post I mentioned that I ultimately gave up on Linux after trying Ubuntu 20.04. Well, I could not stop thinking about it. I am on Pop!_OS again and although I did not disconnect any SSD on installation, Pop! did not detect Windows 10 and add it to Grub itself. So, I was back at where I started.

Quick recap of the setup: I have two SATA SSDs (yes, SATA, like a cave man), one with Windows 10 (the Crucial MX500) and one with Pop!_OS Linux (the Samsung 850 Evo). The bootloader for each OS is on the respective SSD.

Now, enough background, let us get to the solution!

If you are CLI wizard do your thing, I will be using a convenient UI for the first step. Open “Disks” and locate the Windows 10 EFI partition. It’s around 100MB in size. Once you have found it, click the “Play” button to mount it.

The Disks utility will then display the mount point that is required in the next step.

Now, copy some Windows 10 Boot files to your Linux /boot folder. Yes, you read that right. Sounds weird, but it did the trick.

Do this with Nautilus or use the following command (which I recommend). Replace <mount point> with the path you got from the Disks utility. Note that path completion does not work once you go past /boot/efi. The EFI folder exists, you merely do not have permissions to see it as a regular user.

sudo cp -r /<mount point>/EFI/Microsoft /boot/efi/EFI

The last step consists of making the boot menu show up so you can actually select an entry. Edit loader.conf and add “timeout 10” (or any amount of seconds you prefer).

sudo vim /boot/efi/loader/loader.conf

All you need to do now is reboot and (hopefully) enjoy a boot menu with your Pop!_OS and Windows 10 boot entries. I do not know if this procedure also works with other Linux variants. It might for the Ubuntu based distributions, but I cannot say.

Maven Failsafe Plugin environmentVariables Not Working (org.postgresql.Driver claims to not accept jdbcUrl)

A few months ago I had written about how one can setup a PostgreSQL database in a docker container during the Maven testing phase (part 1 and part 2). Today, I wanted to iterate on this topic using Testcontainers. Unfortunately, before I could get to that I ran into issues with the original project. For some reason I was now getting the following error:

Caused by: java.lang.RuntimeException: Driver org.postgresql.Driver claims to not accept jdbcUrl, jdbc:postgresql://localhost:${it-database.port}/docker_db_testing_tests

Maven did not replace the variable it-database in the integration test application.properties file. The question is: "why now"? It has worked before. Now, one thing that I changed is that this time I was using Linux instead of Windows. Either way, the fix was simple, although not obvious. It seems to be an issue with the Maven Failsafe plugin.

Not working:

<configuration>
    <environmentVariables>
        <it-database.port>${it-database.port}</it-database.port>
    </environmentVariables>
</configuration>

Working:

<configuration>
    <systemPropertyVariables>
        <it-database.port>${it-database.port}</it-database.port>
    </systemPropertyVariables>
</configuration>

Here is the link to the commit.

Spring Multipart File – Can I Read InputStream Multiple Times?

The short answer is Yes.

Here is the long version and why I even asked myself this question.

If you are familiar with ServletRequest then you probably know that calling its getInputStream method only works once. If you need to read the body data multiple times then it is up to you to cache it in a buffer or employ workarounds such as a "caching servlet request". Unfortunately, this fact is not stated in the Javadoc of ServletRequest#getInputStream so it is no wonder this question gets asked.

Spring’s MultipartFile is a bit different here. It, too, has a getInputStream method, but this one can be called multiple times. Again, it is not obvious from the documentation which is why I am making this mental note for myself and others who are researching this question because they know about the behavior of ServletRequest and assume – as I did – it is the same for MultipartFile. Fortunately, it is not.

In my case I needed to compute a hash of an uploaded file and then move the file to Azure’s Blob Storage. The Azure API used an InputStream and I assumed, once I had consumed the multipart InputStream that I could not use that API anymore.

As a side note: Using DigestInputStream it is possible to do this in one go, move the data to storage and while doing that compute the hash. In my case, I needed the hash first to compare it with a value that was provided on upload. Only when they match can the data be transferred to storage.

Star Wars Jedi Fallen Order Review

It was until the end of 2019 when the Star Wars franchise was blessed with another game that truly deserves to be part of the Star Wars universe. The last good Star Wars game I played was Bioware’s Knights of the Old Republic – and that was 2004! There were a few others in between and I may have played some. None left a lasting impression though, or otherwise I might still remember bits and pieces of them. And what did players get in recent history? Battlefront is what comes to mind. Well, it may have the Star Wars branding and characters and weapons and sounds. But to me, Star Wars is about a science-fiction fantasy story, a fairy tale if you will. I am not interested in a multiplayer shooter when I think about a Star Wars game. I am interested in an adventure and an adventure is what you get with Jedi Fallen Order. Is it a good adventure? Well, that is what I am here to tell you about.

Star Wars Jedi Fallen Order is a story driven, 3rd person action adventure. You play as a young Jedi that is hiding on a scrap planet until one day the Empire arrives and turns his life upside down. From there you fight your way through imperial troops, wildlife, and some zombies. Kind of.

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Automate Game Screenshot Capture: Windows API SendInput Function with C++

I am trying to write video game reviews after I have finished a game and I like to add some impressions in the form of screenshots to the reviews. There is one problem though: sometimes it is impossible to press the keyboard shortcut to capture a screenshot because the game requires my full attention – and all my fingers. Therefore, I miss out on a lot of action sequences. What does a programmer do in such a situation? Write a tool that scratches the itch.

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Assassin’s Creed Odyssey Review

Assassin’s Creed Odyssey is my first Assassin’s Creed ever. The first time I encountered Assassin’s Creed 1 I did not really like the concept. It felt weird to me that the actual interesting and cool gameplay was constantly interrupted by the modern-day stuff. It also did not help the game’s case that the German translation was atrocious. I had to revisit this series a few years later to get more interested. I did so by watching videos on YouTube where all cutscenes had been edited into one large video, effectively turning the game into a movie, sans the gameplay. Ultimately, I have come to like the presentation of the main stories. They are interesting enough and the cutscenes are of very high quality. As a result, I have seen about four or five of these “movies” and watched some gameplay of AC Origins. This really caught my attention and because Odyssey was supposed to be even more like an RPG, I snatched myself a copy once there was a good deal for it. But honestly, given the time I have spent with this game so far, the full price would have been warranted without question. I have finished the game including the DLCs, I am close to 200 hours and I think I am ready to share my thoughts.

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Mockito “when” vs. “verify”

Recently, during a code review at work there was a discussion about whether Mockito’s verify is necessary when when (or given, which is a synonym) is parameterized. The quick answer is "no".

Imagine this contrived example. I have two classes, Calculator and ComplexOperationService, where the latter requires the former. The goal is to write a unit test for ComplexOperationService and mock all usages of Calculator.

Here are the two classes.

public class Calculator {

    public int sum(final int a, final int b) {
        return a + b;
    }
}

@RequiredArgsConstructor
public class ComplexOperationService {
    
    private final Calculator calculator;

    public void doComplexOperation(final int a, final int b) {
        System.out.println(calculator.sum(a, b));
    }
}
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How Corona Virus and Lockdown Affect Me

I guess everybody has a story about how the current situation affects them. Since I share a few of my thoughts on the Internet and this one also has to do with technology, usually the main topic of my musings, I think this is something worth addressing.

I do not know if it makes any difference, but I will say it anyway for the sake of context. I live in Germany and of all the countries in the world we are in fairly good shape so far. We have had lockdown procedures for a while, but nothing so restricting that forbade leaving the house for anything other than going to work, the doctor or buy groceries. We could go for walks or outdoor sports if we were not meeting with other people. It was social distancing, but not hiding at home.

I work as a software developer at an IT company and my employer, like many others, relaxed the usual home office regulations month after month and basically the whole company started to work from their homes, me included. There are a few that do not like it and rather go to the office – which is safe, I presume, as there is basically no one there. I, on the other hand, prefer working from home and this is where the story of this blog post starts.

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GTA V: Play Your Own Music Library on Radio

GTA V was available for free on Epic’s Game store recently and so I snatched a copy. There is the option to listen to your own music as one of the radio stations. Unfortunately, GTA V does not ask you for a location of your music. Instead it expects that you copy the files you want to listen to to a folder in your user directory. Now, although my collection isn’t insanely huge, I still do not want to copy 30 GB of files. There is a better way though, one that I have not found on any other site: A Junction Point.

This is a symbolic link from where GTA V expects the music file to where they are actually located on your computer. This way you are not wasting any space and changes you make to your collection are immediately reflected in the game.

mklink /J "C:\Users\<Your Username>\Documents\Rockstar Games\GTA V\User Music" D:\Music

Remember to use quotes around paths that contain spaces.

Integration Testing with Docker Maven Plugin, PostgreSQL, Flyway (Update)

Recently I have written about how one can create a PostgreSQL Docker image with the Docker Maven Plugin to run integration tests that require a database. While this worked all nice and well during development, the concept has one flaw: the plugin will push the database Docker image to a Docker registry during the deploy phase. I do not want this temporary image to end up there. This is the behavior of the Docker Maven Plugin and I have not found a way to work around this. By “work around this” I mean somehow configure the plugin to ignore this custom PSQL image during the “deploy” phase. Unfortunately, there is only a global <filter> that applies to all the phases of the plugin.

There is a proper solution however, at least for what I was using the database.

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