Cyberpunk 2077 Ending Review

When I published my Cyberpunk 2077 review last month, I had not yet finished the game. Based on what I had played until that point, I still felt confident in my opinion – hence the review. I beat the game a couple of weeks later and have watched all possible endings on YouTube (no, I did not play them all myself). My general stance on the game has not changed, but I am even more convinced that Cyberpunk is a character and narrative-driven game, first and foremost.

Before I go on, beware that I use this blog post to talk freely, something I avoid in my usual reviews. I will drop a few spoilers, and although I try to stay as vague as possible, there will be a few hints here and there. With a little more knowledge and research under my belt, I will also briefly return to gameplay and the technical aspects of CD Projekt Red’s ambitious creation.

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Cyberpunk 2077 Review (Xbox Series X Next-Gen Update)

To continue, press “B”.

To continue, press ”=”.

I hate when games do this, and Cyberpunk 2077 does it twice when starting for the first time. It greets you with two screens that you must dismiss with the push of a button before you get into the menu. Why, CD Projekt Red? Why? That is not the kind of a first impression you want. It makes for good variety in the introduction segment of my reviews, though 🤷.

(I later discovered that the first “screen” is an intro video. It just does not appear to be one in the first seconds. I am so used to games starting with a pointless screen to dismiss that I immediately canceled the video without knowing and landed on the actual screen to click away.)

Cyberpunk 2077 is coming to its second birthday, and the hype surrounding it and CD Projekt Red came crashing down hard on last generation’s Xbox One and PS4 consoles.

(Like the meteor wiping out all dinosaurs about 66 million years ago.)

CDPR has been very busy since then, and in February 2022, they finally released the next-gen update for current-gen (🙄) consoles. This finally incentivized me to purchase a copy for myself and see if this game is as good as it could have been without its many issues at launch. According to recent reports, I am not the only one doing so.

Unlike the Witcher games, CDPR decided to go with a first-person experience for a deeper immersion into the colorful yet dark and gritty world of Night City. The game’s art style is reminiscent of The Ascent, a twin-stick shooter I played last year. In contrast, Night City is a vast Open-World metropolis with a few rural places surrounding it. Geralt’s companion Roach has morphed into a car, and dirt roads and farm tracks have been paved over and are now asphalt. You can walk, drive, or use fast-travel stations spread across town to get around.

In its simplest form, you can reduce the combat system to be just a Shooter. Cyberpunk 2077 adds a couple more mechanics on top of that for more variety if you choose so. You can go the stealthy and non-lethal route or become a proficient hacker (aka Net-Runner). I am a simpleton, so my character is a tank that sh*ts bullets (although I also like to sneak when I can). Despite the options, from what I have seen, there is no way to play the game without ever firing a gun. Hacking is more than manipulating computers. It seems like everybody is somehow connected over an unprotected Wi-Fi, and you can utilize a person’s cyber implants against them. Ever heard of 2FA 😉?

CDPR has shown in The Witcher games that they are masters in storytelling. You can find the same mastery in Cyberpunk, which I was most interested in. You will meet many different characters with their own traits and agenda. There is a lot of action RPG stuff to do, a skill tree, an inventory – the typical Open-World role-playing experience, if you will.

Let’s get into the details, shall we?

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Halo Infinite Review

When you look back at the history of video-based media, how many games or movies come to your mind with such an iconic theme song that it always evokes a particular feeling whenever you hear it? A theme that you immediately recognize and that conjures specific scenes or gameplay moments you are so fond of? Off the top of my head, I can think of two: The Imperial March from Star Wars and Halo’s invigorating battle soundtrack. Halo is back, infinitely better than Halo 5, and along with it, its recognizable music. I suggest you set the perfect mood and open the link above, and then come back and read my review of Halo Infinite. Start from the beginning because I linked directly to the battle music part (but that is also a good choice).

Now, is it even worth getting in the mood? If you ask yourself, I hope you do not mean my writing 😉. I hope you ask that question because you are anxious for a good game but afraid you might get disappointed. When I read and watched many reviews from known media outlets, I found very different opinions and wasn’t sure what to think. IGN mainly had positive things to say and was very upbeat in their Halo Infinite podcast episode. In contrast, the Germany-based Golem.de website found rather harsh words for some parts, mainly storytelling and the new AI (more on that later). The most common denominator among all of them was the excellent feeling combat. Looking at the complete experience, I think I land somewhere in the middle between Great and Mediocre, and if you are still curious, I will tell you why.

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The Ascent Coop Review Xbox Series X

Do you know the feeling that you occasionally get when watching a gameplay trailer, and you immediately want to get your hands on the game? Like, right now? This sensation does not come around too often for me, and two games managed to do just that last year. One was Outriders and the other one The Ascent, which I am discussing today. I am not sure what exactly did it for me, but probably because it reminded me of something I played in my youth. In 1999, a game named Expendable made the rounds, primarily due to its stunning visuals at the time. Back then, it demonstrated the power of a graphics feature called Environment Mapped Bump Mapping to enamor the game’s textures with depth information and more perceived detail. The core visuals will not excite anyone in 2021, but that game was full of effects and did not hold them back. Expandable still puts on quite a show. 

Games like this are a rare breed and seem to catch my eye whenever one pops up. A more recent example of this type of game that I am aware of is Halo Spartan Assault and Halo Spartan Strike – of which I played the first one. Combine this with stunning visuals in a futuristic, gritty, cyberpunk-themed world, and you get The Ascent. Because it is 2021, no game can make do without some RPG elements. Thus, you get to create your character, level up, and collect loot along the way, making shooting stuff more enjoyable.

And enjoyable it is. Once you get to the point where your brain can cope with the twin-stick-shooting mechanics, and you start to both move and aim in the right direction, The Ascent begins to make a lot of fun – especially in Coop. I discovered how the game works with another player, which is always more motivating than figuring out weird concepts alone. After a while, it started to feel right, and I wanted to continue playing weekend after weekend until we had beaten the game – and that is a good sign.

Here is my report on The Ascent in Coop mode: the good, the bad, and the ugly.

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Titanfall 2 Review

It has been a long time since I have played a first-person shooter in single-player mode. The last playthrough was probably the original Half-Life as a Let’s Play on YouTube about three years ago (I expected it to be longer, though). Since then, it has mainly been 3rd person shooters or action adventures. The majority of 1st person shooting games I have played are the Borderlands franchise and Counter-Strike until version 1.6. There have been a couple of others, of course; big names like Half-Life 2, Doom, Unreal (Tournament), Serious Sam, and so on. But that was at a time I would now call my youth. I like the skill aspect of shooters, but other than that, I have not found many that got me interested in a way that made me want to continue to play them. I have barely played through any of the previous games (Half-Life 2 being the exception 😉). In the here and now, I am looking for a well-told story and character development. And by that, I mean the main character’s personality and the relations the character has with others, not a role-playing system.

I have heard many praises about the quality of Titanfall 2, despite it not being a huge hit. When I discovered this game for a whopping 2.99€ in the Xbox game store, I figured why not try it out. Since I usually try to write reviews for games I find noteworthy in a specific way, be it good or bad, there must be something about Titanfall 2 that made me mash some keys on my keyboard and publish it on the Internet. Is it a Witcher 3 or a Battlefield 4? Curious?

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My First Time Playing Battlefield, I Quit After 15 Minutes

I recently purchased the smaller of the Xbox Series, and it came in a bundle with three months of Game Pass Ultimate. As part of Game Pass Ultimate, you get access to EA Play games and, therefore, some of the Battlefield franchise. Since I have never played this game before, and I was in the mood for a simple shooter, I wanted to try it out. I am only interested in the single-player campaign and have no interest in the multiplayer modes. Hence, I base my thoughts on the single-player experience.

The idea of the introduction is not bad. You find yourself trapped in a car with the rest of your squad. It is apparent that there was an accident, and one of your buddies is badly injured or trapped and cannot get out. The situation is intense because the car is sinking in a lake or river or some other large body of water. Panic starts to break out, especially since your leader wants you to leave him behind. He hands you his handgun and orders you to shoot the windows so you and your fellow soldiers can get out. They, on the other hand, do not want to leave him behind. And from there, the game rewinds to where it all began.

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Far Cry 5 Coop Review

The Far Cry series has been going on for several years now without changing too much of the core game mechanics since the first Far Cry I have played – which was Far Cry 3. What’s new in FC5 is a coop mode that lets you play the main campaign with a buddy. Far Cry 3 had some form of coop as well, but it worked differently by presenting a story unrelated to the game’s single player campaign. I’m not sure how version 4 handled multiplayer, but to my knowledge Far Cry 5 is the first Far Cry to support coop gameplay. It has a few quirks though, which unfortunately still doesn’t make it a 100% coop enabled game. We nevertheless decided to give it a spin and here are my thoughts about the game, its story and gameplay and how the coop experience was.

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Ghost Recon: Wildlands – Coop Review

It was a dark night. Rain was pouring relentlessly from the heavens as a helicopter made its way across the border to Bolivia, going unnoticed against the black clouds. Any of the chopper’s noises were suppressed by the droning rain and constant thunder in the sky. Its destination was a remote location, a secret safe house where an equally secret meeting will be held. The helicopter’s passengers were a group of well-trained covert operatives and their handler. These were the kind of people you only call upon in dire need, when circumstances don’t allow anything other than an elite group of soldiers that can get any job done regardless of difficulty or danger. And all that without ever being noticed. They are effectively ghosts and haunt whomever they have been unleashed on. This time around their target is El Sueño, the biggest and most ruthless drug lord in Bolivia.

And this is where you as the player come in. The story is nothing particularly spectacular, but it provides a good enough canvas for an entertaining open world action game that justifies why you do what you do. I’ve played this game all the way to end in coop mode and this my review of the roughly 75 hours it took.

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Wolfenstein: Youngblood – Coop Review

Wolfenstein Youngblood follows in the same footsteps as its three predecessors that sucessfully revived the series in 2009. Having liked Wolfenstein, The New Order and The New Colossus I thought that sharing that kind of game with a friend in Coop would be even better. This is the first installement in this series that allows you to do that and I’m a big fan of Coop gameplay. And by Coop I mean playing the regular campaign with a fellow gamer, not some unrelated multiplayer map or basic PvP action. I want to experience the story with somebody, have a ton of fun and discuss the game while playing it.

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