As an avid listener of Windows Weekly I often hear discussions between Paul Thurrott, Mary Joe Foley and Leo Laporte about Microsoft’s Fluent Design. Microsoft continues to evolve the visual language of Windows and thus it’s a regular topic on one of my favorite podcasts. I’ve been noticing it here and there myself, mainly in system dialogs, but I’ve never really paid any attention because none of the applications I use on a regular basis make use of it – and currently I’m rather happy about that fact. Just recently though, I was struck by one effect in particular and that was the spark that got this blog post going. To be honest, in most cases where I notice these Fluent Design elements I think of them as rendering bugs. Like sometimes in games, when the graphics driver is not yet optimized, or a badly programmed game engine draws odd pictures sometimes, flaws in an otherwise normal picture. I have a few examples to show to you.
While I was grooming my unicorn on Crazy-Talk Island I read on the Internet about a thing called Windows 10. Curious as I am, I went out to watch the huge presentation on Jan, 21 where Microsoft officially unveiled the mobile version of Windows 10 and the cool hardware stuff. There’s also a very nice set of videos by Scott Hanselman on YouTube that show the changes from version to version.
Actually I’m very much aware of Windows 10 since the beginning, as a developer I’d be crazy not to, so I registered as a Windows Insider yesterday and downloaded the technical preview build 10041. Here’s a summary of my first impressions.
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