Why Buy An Xbox When Games Are Released On PlayStation? Here’s A Thought.

Xbox has changed its strategy and started releasing games on other platforms previously exclusive to the Xbox. These moves have caused some unrest among Xbox fans, who have voiced their dissatisfaction on social media. This has been especially true since the announcement of the Indiana Jones game, which is a major upcoming title for Xbox. My exposure to all of this is all hearsay through podcasts and reports in YouTube videos. In these discussions, very few people can (or want to?) find a convincing reason that answers why you should still buy an Xbox. I have a few ideas.

But before I share them, I would like to briefly rant about the notion of being disappointed and now questioning the point of owning an Xbox. So, please stay a while and listen.

(Or rudely skip ahead to the “Pro Xbox” section.)

PlayStation Envy

I am baffled by any outrage because of this. Shouldn’t we gamers be happy for each other? Now, more players can also enjoy the great games that have only existed on an Xbox (not all, of course). The idea of being a fan of a brand, a.k.a. a giant corporation accountable to shareholders, is beyond me. How can it be so simple to shake this loyalty? Is it a form of schadenfreude that turns people into Xbox fans because they know that PlayStation owners do not get access to certain games, like Halo, Gears of War, and other exclusives? Is it jealousy, as the other platforms will soon have more games available to them?

What made people choose an Xbox over a PlayStation in the first place? Was it only the games? The pull of the Xbox exclusives must have been stronger than Sony’s portfolio. If so, it’s not like releasing more titles on Sony PlayStation and Nintendo Switch removes them from the Xbox platform. And if games weren’t the reason, the other arguments favoring an Xbox would not change. Right?

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Are Game Discounts Bad Or Should You Pay Full Price?

I regularly watch a YouTube channel named SkillUp and listen to several IGN podcasts for weekly video game and gaming-industry-related news and updates. Almost every week since 2024 started, the weekly shows have contained reports about layoffs throughout the gaming industry. Many were due to bad management or lackluster sales of mediocre and unsuccessful titles. Around 7000 people have already lost their jobs in the first two months of this year alone, following up the more than ten thousand last year. This is compounded by the fact that game development is becoming an ever-growing financial undertaking. From recent leaks and the legal battle between Sony and Microsoft, we know that PlayStation’s last AAA first-party masterpieces have broken through the 200 and 300-million-dollar production cost barrier.

The more I think about it, the more I ask myself whether I should be looking for deals rather than paying full price. Relying solely on discounts is incredibly hypocritical of me as I am predominantly a PC gamer. A PC gamer with a very costly gaming computer, I am sad to admit. And despite having the cash for all that fancy hardware, I constantly look for discounts rather than accepting the full price for a video game. How does that make sense? Isn’t that salt in the wounds of all those talented developers and artists who lost their livelihoods? Am I part of the problem and equally despicable like the handsomely paid CEOs who gamble with the lives of their employees in their relentless chase for a slice of that shiny live-service money? I shudder to think what will happen to Rocksteady after the unfortunate release of Suicide Squad.

I will rethink my approach to game purchases, but I alone will not even make a dent. It’s a conscience thing more than anything. It requires more people to do the same and also changes in the industry. Are development cycles that now span the typical lifetime of a console generation sustainable in the long run? Who, other than full-time game reviewers or streamers, maybe, is supposed to have the time to repeatedly spend 100 hours on every single game because the new norm for AAA releases is to be a gigantic time sink? Why do we need countless hours of filler content? Aren’t shorter, more focused games of 40 hours not more affordable and more uncomplicated to produce? I often feel bad for skipping so much side content because the main story is so engaging or because the side content is not entertaining enough. Sometimes, I want to finish a game because I have already spent so much time in its world that I am ready to move on. That means I skip on content somebody put their sweat and tears into to produce. It feels wrong, yet I want to experience more of the many great titles released yearly, not more of a single one. Maybe it is an attention span issue of mine. I do not know. All I see is budgets skyrocketing and people losing their jobs.

As a passionate gamer and a software developer, I can only hope the gaming industry reaches an equilibrium soon. These massive waves of workforce reductions and studio closures must stop. The industry needs a sustainable approach to high-quality, high-profile cinematic experiences so we can continue playing these incredible stories and even more of them. Studios also need a way to try something new, to take a risk without fear of the loss of everything. I immensely enjoyed Immortals of Aveum, but Ascendant Studios did not ascend far with their first game. If this industry only knows the two extremes of blinding success or heartbreaking disaster, it will become harder and harder for creative minds to take the plunge and dare raise funds to create something new.

Now, these thoughts mainly apply to high-profile releases. However, the concept of paying full price is even more applicable to double-A or indie productions. Smaller studios need all the money they can get without a giant publisher backing the development.

This is a complex topic with many more points I could discuss if I invested more time. Despite that, I said what I thought was necessary, and I will end this post on that note.

I apologize for the downer. These thoughts did not let me go.

Thank you for reading this sad gamer’s tale.

PS

The header image was created by Microsoft’s Copilot with a minor edit job from me using the following input:

“create an image of a video game store with a bargain bin full of discounted video games next to a stand of triple-a full price titles”

Thoughts about SteamOS and Steam Machine

Valve just recently anounced its plans about a SteamOS based gaming machine and its own controller. As I’ve been through this experience of a gaming computer in the living room this year, I thought I might add my two cents on that.

The idea itself is compelling, sitting on the couch and gaming on the big screen is very appealing. Especially, considering that this is where the powerful sound system is connected to. This had been one of the driving forces behind my decision to try it out.

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Modern Experiences at a Concert

This is a response to a post on Daily Exhaust which itself is inspired by an image from the D11 Conference.

I’ve been to festivals for the past five years and every time I’ve taken lots of photos and even some videos. Especially last year, equipped with the iPhone, I was able to create 1080p video. I have to admit that shooting photos or recording videos takes away part of the experience but, for me at least, it has a big value in retrospect. From all those data I created videos for each of the last three visits to the festival and added some music to it. If available I also chose music of the band that is on the respective photo. Those videos are like a documentary on the whole festival, from getting there, setting up the tent, wandering around, seeing funny things and the actual concerts. I love watching them from time to time and think back at the great time I had. Just last year my sister recorded a “I died for you” from Iced Earth and I used the music from the Alive in Athens live album in the video and it matches so perfectly you could almost think it being the sound of the video (until you realize it’s not Matt Barlow on the stage). Still, a great memory!

I think, as also mentioned in the linked article, that you should be wary of how much you see through your camera and how much you experience by really watching. For me it’s about being there and living it, but also use all that photos and videos as vivid memory to build up a pleasent anticipation for the next gig.

And frankly, who would not want to remember that? (I picked the more catchy ones ;-] )