My Year In Video Gaming 2023 – Game Of The Year And More

It is my third time doing a write-up of my gaming year. The third time’s the charm, right? Before I get into the games I played, I want to reflect on the year and mention and comment on a few subjects that happened throughout it.

First of all, 2023 has been an unbelievable year when looked at just in terms of high-profile releases. There have been so many great titles I cannot possibly remember them all, and as you will see later, I barely even played any of them. Despite that exciting time for game consumers, countless layoffs have shaken the gaming industry. So many people lost their livelihoods because of what often was mismanagement or just greed. This Polygon article summarizes the situation. It is an excellent and somber read.

Another sad topic, although irrelevant compared to layoffs, is the quality of PC ports. Cynical voices may call it business as usual and not any different from other years. Even if that were correct, it does not make it acceptable. This year’s worst offender is most likely Star Wars Jedi Survivor, a highly praised game overall. Although benchmarking generally shows high framerates, the moment-to-moment experience is probably not always flawless. Please note that I cannot speak from experience. I have avoided this title because of its technical issues. From what I have gathered so far, the 30fps mode on consoles might be the most consistent and fluid experience of them all. Sounds wrong now, does it? Just before I published this blog post, Digital Foundry posted their worst PC ports 2023 video summarizing what started as a bad release and was fixed and games that are still bad.

(Guess which game is still in the latter category.)

Adding to the 2023 pile of sad topics, there is no way to get around the current GPU market, and the subpar price-to-performance ratio NVIDIA and AMD have graced us with. NVIDIA is greedy, and AMD does not know how to or does not want to take advantage of the situation. Looked at in isolation, the performance of available GPUs is good to crazy fast. But products do not exist in isolation, and last year’s models in the mid-range are barely slower. Vendors have plenty of stock now, but shopping for graphics cards is still not fun. New system builders are probably better off than upgraders – depending on the hardware age, of course.

Lastly, I need help understanding the buzz around Call of Duty. How can it be that this franchise is a top seller every year? It is a short, bombastic, and action-oriented campaign of less than 10 hours, so people must be interested in the multiplayer component. But how does that warrant 60 to 70 bucks purchases every year when offshoots like CoD Warzone exist that are ongoing service games? In any case, I hope that Microsoft’s acquisition of Activision Blizzard King positively affects the company’s work culture.

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Upgrade Intel Core i5 12400F DDR4 to AMD Ryzen R5 7600 DDR5 – Worth It?

Intel’s Core i5 12400F was and still is a capable budget gaming CPU. When I bought this chip at the end of summer 2022, DDR5 memory was still costly, and the benefit in gaming was not worth the price by a long shot. In 2023, Intel’s 13th-gen CPUs benefit significantly from faster memory, and DDR5 prices have reached their equilibrium where DDR4 was last year. I could have taken advantage of slotting in a Core-13000 model, maybe even a 14000 variant, but I am too much of a tech enthusiast to ignore the performance I could be leaving on the table with DDR4.

As you will see, I probably would not have noticed the difference and potentially benefitted the one game that triggered the upgrade thoughts. I recently took advantage of AMD’s Starfield bundles and received a new GPU with my game purchase. I knew of all the discussion around this game’s performance profile. Intel owns this game despite it being an AMD-sponsored title. Nevertheless, the 12400 had issues in the CPU-heavy areas, like New Atlantis.

(It appears that AMD or Bethesda forgot that AMD also makes CPUs, which is baffling since AMD makes the Xbox chips and Xbox owns Bethesda…)

Anyway.

The Ryzen 7600 should walk all over the 12400 with DDR4. The Intel chip is roughly equivalent to a Ryzen R5 5600X, and compared to that processor, the R5 7600 is 30% faster in games on average, according to Hardware Unboxed’s testing published on Techspot.

I performed several gaming benchmarks that compare the i5 12400F to the R5 7600 when paired with a Radeon RX 7900 XT.

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Final Fantasy XVI Review (PS5)

I believe this is the first time that I write an introduction to a review after all has been said and done. I don’t know where to start. It is only my second Final Fantasy game, so my expectations were simple:

  • A more fun combat than Final Fantasy VII Remake.
  • An equally good story.
  • Great visuals and music.

And all of that came to fruition. However, there is a But coming – a very stiff But.

(I better stop this metaphor before it gets out of hand.)

The technical presentation had some issues that could make side content unengaging for you despite the excellent writing. The author’s work was exceptional, and it is a shame that not all received the high-quality presentation it deserved. Did that make it a bad game? No, absolutely not! I liked Final Fantasy XVI a ton and finished it relatively quickly, given its length.

Let’s start the review before I continue beating around the bush.

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Gamers Do Not Want to Buy AMD and NVIDIA GPUs

It is June 2023, and gamers are still waiting for NVIDIA or AMD to release a GPU that is a no-brainer for any of the different price points of the mainstream market. I accept that the RTX 4090 and the RX 7900 XTX are halo products with an accordingly high price tag. Especially the RTX 4090 is impressive in all aspects. But what about the people who do not have over 1000 Orens to burn or do not want to spend that much? The controversy and discussions about NVIDIA’s sub-1k lineup down to the RTX 4060 Ti got me thinking. These cards would be a significant or even gigantic performance upgrade for me, yet I am not interested in them. What about AMD? Seriously, what about AMD? When are they moving their butts and joining the fray?

I am aware that it is about maintaining margins and keeping all their Scrooge McDucks happy. I also know that gaming products do not sell for as much as professional workstation- or enterprise products, with AI being the new hotness.

(Let’s hope it turns out to be more useful compared to the mining energy waste.)

How much time did NVIDIA dedicate to gaming hardware at Computex 2023? But is this really worth antagonizing a vast and vocal audience that has enabled AMD and NVIDIA to get where they are? From the looks of it: Yes. When considering a younger Jensen Huang’s statements, NVIDIA’s position is especially curious.

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Pentiment Review – I Recommend 66% Of It (PC & Xbox Series X)

It may come to you as a shocker, but I have never played a point & click adventure game, like the well-known Monkey Island series, for example. It is something I know exists and is beloved, yet I never touched it, despite several releases of the franchise being of my time. Pentiment falls into the same game category, and the coverage I follow had high praise for that title.

So, when I got sick recently, I figured this would be a chill game to pass the time while trying to recover.

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My Year in Gaming 2022 – Game of the Year and Others

Last year, I wrote a summary of all the games I played in 2021. It was one of the ways of coping with the stress I deal with at work. And I like games. And writing. And writing about games. And digressing.

Two does not yet make for a series, but I’d like to continue the idea, and maybe I can turn it into one. So, here is my gaming year 2022 in review. I am not yet confident that I have nailed the format, so this blog post will differ in style from the inaugural version. I will start with a bit of story mode, as I am wont to do. Afterward, I’ll present the games in the order I started (or finished?) them. We’ll see. Lastly, I’ll reveal my Game of the Year in 2022.

AND DON’T YOU DARE JUMP AHEAD WITHOUT READING THE REST!

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Uncharted – The Nathan Drake Collection Review (PS4 Pro)

If I were to explain to someone how Uncharted plays, I would say that it is like Tomb Raider, only with more shooting, more linear, and a lot more character-building and interaction.

I guess I’m done here. See ya next time. Thank you for reading.

Yeah, no. I am incapable of being that brief. It is 2022, and I am enjoying a game franchise developed initially for the PlayStation 3. The first entry in the series was released fifteen (15!) years ago by Naughty Dog, nowadays of The Last of Us fame. Uncharted 1 Drake’s Fortune debuted in 2007, was followed up in 2009 with Among Thieves, and the trilogy (yes, I am aware there is a part four) was completed in 2011 with Drake’s Deception. I am not really one for nostalgic trips, so I picked up the remastered version instead of the originals (and I do not have a PS3). Bluepoint, now a part of PlayStation Studios, enhanced these three games for the PlayStation 4 and splashed out 60 fps gameplay. Note, though, that the remaster itself is also already seven years old. It was released in 2015.

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Kena Bridge of Spirits Review (PC)

I do not recall when I first became aware of Kena Bridge of Spirits. According to this announcement trailer, it must have been sometime in 2020. I was immediately hooked, but I did not jump in right away when it launched in 2021. I do not even remember why. It was a tough year for me personally, so maybe that was one of the reasons. Whatever it was, I am rarely on time with game releases, so why would Kena Bridge of Spirits be any different?

It is a different game, though (horrible segue *cough*), and one that I think stands out among all the others I have played in the past decade. Kena Bridge of Spirits is a PlayStation and PC exclusive, and it is the first title I played after building a gaming PC after just one year of abstinence. I haven’t heard much of this game after its release. Still, it apparently did well enough for Ember Lab to warrant a free anniversary upgrade at the end of September 2022.

Close combat games aren’t usually my jam. That is not because I do not like them. It has more to do with my inability to master the combat for an enjoyable experience. I must often resort to the Easy difficulty to complete challenging sections or bosses, and in the majority of times, the Easy mode is so accessible that it is borderline boring. Despite that, I went into the game with an open mind, and I am glad I did. I still had trouble with some of the bosses, but for the most part, I fought my way through the game on the normal difficulty. Let me tell you about it.

As always, I begin by discussing the game’s technology.

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I Bestow Upon Thee “HotkeyAutoExecute”, My Game Screenshot Automator

HotkeyAutoExecute is a simple single-window tool that lets you manage a list of frequently used hotkeys, of which one is repeatedly executed in configurable intervals.

That was the TLDR blurp, and now let’s get into the details. This tool scratches an itch I had in 2020 when I wanted to simplify the process of taking game screenshots for my reviews. During intense gameplay moments, it is difficult to focus on the game and press a keyboard shortcut to take an image of on-screen action. Therefore, I hacked something that would do the job but was not quite baked to be open-sourced as an application. I have changed that now, and boy, was it more complicated than I would have liked.

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Convert QKeySequence of QKeySequenceEdit to Native Windows Virtual Key Codes VK_*

In a blog post in 2020, I described how to utilize the WinAPI SendInput() function to emulate hotkey presses to automatically take game screenshots for my video game reviews. While I intended to create a simple GUI application to do the task, I ended up with only a hack because of a massive boulder that Windows threw in my way. Or after me, chasing me down a narrow path.

Forget the boulder.

(Although it would be a fitting metaphor to describe Windows: tall, fat, and destructive to user privacy.)

I wanted a simple input field where the user can press a key sequence that will be executed repeatedly at an interval. Qt conveniently provides QKeySequenceEdit for this purpose, and when I tried to insert the Xbox Game Bar hotkey, it did not register. Well, it did, in that Windows took a screenshot. But it was not recorded by the widget. Windows seems to intercept and eat the key presses. That was when I decided to just hard-code my needs and call it a day.

Two years later, I figured that it was about damn time to fix this, and this is where I ran into issues with the translation of key codes from QKeySequenceEdit and QKeySequence to native Windows virtual key codes.

This is where our adventure begins.

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Cyberpunk 2077 Ending Review

When I published my Cyberpunk 2077 review last month, I had not yet finished the game. Based on what I had played until that point, I still felt confident in my opinion – hence the review. I beat the game a couple of weeks later and have watched all possible endings on YouTube (no, I did not play them all myself). My general stance on the game has not changed, but I am even more convinced that Cyberpunk is a character and narrative-driven game, first and foremost.

Before I go on, beware that I use this blog post to talk freely, something I avoid in my usual reviews. I will drop a few spoilers, and although I try to stay as vague as possible, there will be a few hints here and there. With a little more knowledge and research under my belt, I will also briefly return to gameplay and the technical aspects of CD Projekt Red’s ambitious creation.

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Cyberpunk 2077 Review (Xbox Series X Next-Gen Update)

To continue, press “B”.

To continue, press ”=”.

I hate when games do this, and Cyberpunk 2077 does it twice when starting for the first time. It greets you with two screens that you must dismiss with the push of a button before you get into the menu. Why, CD Projekt Red? Why? That is not the kind of a first impression you want. It makes for good variety in the introduction segment of my reviews, though 🤷.

(I later discovered that the first “screen” is an intro video. It just does not appear to be one in the first seconds. I am so used to games starting with a pointless screen to dismiss that I immediately canceled the video without knowing and landed on the actual screen to click away.)

Cyberpunk 2077 is coming to its second birthday, and the hype surrounding it and CD Projekt Red came crashing down hard on last generation’s Xbox One and PS4 consoles.

(Like the meteor wiping out all dinosaurs about 66 million years ago.)

CDPR has been very busy since then, and in February 2022, they finally released the next-gen update for current-gen (🙄) consoles. This finally incentivized me to purchase a copy for myself and see if this game is as good as it could have been without its many issues at launch. According to recent reports, I am not the only one doing so.

Unlike the Witcher games, CDPR decided to go with a first-person experience for a deeper immersion into the colorful yet dark and gritty world of Night City. The game’s art style is reminiscent of The Ascent, a twin-stick shooter I played last year. In contrast, Night City is a vast Open-World metropolis with a few rural places surrounding it. Geralt’s companion Roach has morphed into a car, and dirt roads and farm tracks have been paved over and are now asphalt. You can walk, drive, or use fast-travel stations spread across town to get around.

In its simplest form, you can reduce the combat system to be just a Shooter. Cyberpunk 2077 adds a couple more mechanics on top of that for more variety if you choose so. You can go the stealthy and non-lethal route or become a proficient hacker (aka Net-Runner). I am a simpleton, so my character is a tank that sh*ts bullets (although I also like to sneak when I can). Despite the options, from what I have seen, there is no way to play the game without ever firing a gun. Hacking is more than manipulating computers. It seems like everybody is somehow connected over an unprotected Wi-Fi, and you can utilize a person’s cyber implants against them. Ever heard of 2FA 😉?

CDPR has shown in The Witcher games that they are masters in storytelling. You can find the same mastery in Cyberpunk, which I was most interested in. You will meet many different characters with their own traits and agenda. There is a lot of action RPG stuff to do, a skill tree, an inventory – the typical Open-World role-playing experience, if you will.

Let’s get into the details, shall we?

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Why are Some Console Game Controls so Terrible?

One of the “PC Master Race” issues with console gaming is the controls. I certainly was among them, and the more I play on a console, the more I keep coming back to this topic. 2021 was the first year where I spent the majority of my time playing on an Xbox Series console. Everything I tried during that year was okay, or it was still new enough to me that I could not differentiate between good and bad controls. On the PlayStation, I only played Horizon Zero Dawn, and I found it to be one of the best controller input implementations out there. In 2022, I have played fewer games in total in about the same period. Still, a higher percentage of them frustrated me with their implementation of analog-stick movement to the point where I was about to give up or actually gave up playing the game.

Why is it so hard for some developers to figure out an enjoyable controller feeling? Am I the only one noticing this, or are long-time console players just used to it? Let me take a step back and explain.

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Horizon Forbidden West Review (PS4 Pro)

After a bit of “Bla Bla”, I opened my Horizon Zero Dawn review with the following statement.

Best. End-of-the-World Story. Ever.

In the later parts of the review, I summarized the overall experience like this.

Horizon Zero Dawn feels excellent. It is one of those games that makes you feel empty once you beat it and put down the controller.

Both quotes express an extremely high bar of quality that Forbidden West is going up against. I am delighted that Guerrilla Games did not disappoint and delivered an incredible sequel that improves the experience in almost every aspect. Aloy’s second adventure has a couple of downsides resulting from modern Open World side activity design. However, compared to the exceptional setpieces you encounter during the main missions and the core gameplay, these are minor gripes you might choose just to ignore.

Forbidden West ups the ante further regarding the elements that matter to me in a modern (action) adventure game. It will be a benchmark in storytelling, character, and mission design. Zero Dawn was already excellent when it came to cutscenes. Lacking were only the dialogue sequences with other characters. Forbidden West changes this dramatically, and it looks and feels so much more organic now. Other key gameplay elements have also improved, like overriding Tallnecks or exploring Cauldrons. But more on that later.

Lucky me, I did not have to wait five years to enjoy this game as I did with Zero Dawn. However, were I inclined to get the absolute best experience, I probably would still have to hold out that long. A PlayStation 5 continues to be unbelievably hard to come by in Germany. But not to worry, there was no need for me to get into a crouching position again and hide in the shadows while I watched somebody play on YouTube. Horizon Forbidden West still looks and plays great on the PS4 Pro.

Keeping in tradition with my first Horizon review, I wrote the first words on April 23, 2022. I might actually get this review done before the year ends 😅.

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Horizon Zero Dawn Review (PS4 Pro)

Let me start this review with a big fat spoiler: Horizon Zero Dawn has one of the most beautiful worlds and world-lore ever conceived. The period that the authors cover is mind-blowing. Never has an apocalypse, the events that lead up to it, and what happened afterward been stretched so far apart as in Horizon Zero Dawn. It is called a post-post-apocalypse scenario for a reason.

Best. End-of-the-World Story. Ever.

There, I said it. Feels good. I had this one on my chest for a very long time while I was procrastinating instead of crafting this review as promised in My Year in Video Gaming 2021 story.

(Takes a deep breath <inhales> … <exhales> and starts from the beginning.)

As I start writing this review, February the 6th, 2022, Horizon Forbidden West is just around the corner. Five years earlier, also in February, Guerilla Games released a completely new franchise that became an immediate success. It was one of those games that are said to exist only on PlayStation – a narrative-driven single-player adventure with an incredible focus on detail, quality, and polish. My kind of jam. But there was a slight wrinkle, though. As a PC player that had no intention of purchasing any type of console, and Sony not yet being in the business of also releasing their flagship titles on PC meant there was no point in waiting for a port. What does a ravenous gamer do in such a situation? He carefully presses CTRL and sneaks into a dark corner, hiding and unable to be seen by other PC players. He then shamefully turns to a trusted YouTuber and watches the spectacle in absolute awe and with envious contempt for himself.

About five years later, the former greedy PC gamer has now turned to consoles for his fix. Consequently, it was about time to experience Horizon Zero Dawn for myself. I have raved about this masterpiece to my sister, and she ended up buying it but then sat on the PlayStation while it gathered dust. To satiate my hunger, one day, I grabbed my PS4 Pro in one hand, my sister in the other, tossed both in the trunk of my car, drove home, and we ended up enjoying the game together. Good things come to those who wait, and I have waited long.

(No PlayStations have been hurt in this depiction of events.)

Let me dive into the details in my usual manner and tell you what I liked about Horizon Zero Dawn and what elements were not so optimal.

Enter the review
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