Ratchet & Clank: Rift Apart – A Technical Showpiece I Recommend (PS5)

Ratchet & Clank: Rift Apart is my first Ratchet & Clank ever. I did not even know this franchise existed until I saw it being part of the early PlayStation 5 launch titles. As a Digital Foundry subscriber, I received all my information, especially what made it a technical showcase, from their excellent coverage and discussions. I was interested in the tech, but impressive visuals or other technical prowess alone do not make for a good game. The gameplay looked fun, however, and I stored that title on my maybe-if-I-ever-get-a-PS5-I-might-play-it list.

That day has come, and my recent test of Sony’s version of Game Pass afforded me a 50% discount on that title. Considering Sony still charges 80€ on their digital store, it was quite the price reduction. Amazon isn’t any better, either.

I called Kena Bridge of Spirits “essentially an interactive animated Pixar movie “. Ratchet & Clank falls even more so in this category. Kena focuses more on gameplay and combat, whereas Ratchet & Clank: Rift Apart strongly concentrates on characters, the narrative, and cinematic storytelling. If you string together all cutscenes and in-game conversations, you essentially get an entertaining, family-friendly animated movie. And all that is wrapped in a visually stunning real-time package.

Let’s get into it and look at a few nice pictures, shall we?

Read More »

Why are Some Console Game Controls so Terrible?

One of the “PC Master Race” issues with console gaming is the controls. I certainly was among them, and the more I play on a console, the more I keep coming back to this topic. 2021 was the first year where I spent the majority of my time playing on an Xbox Series console. Everything I tried during that year was okay, or it was still new enough to me that I could not differentiate between good and bad controls. On the PlayStation, I only played Horizon Zero Dawn, and I found it to be one of the best controller input implementations out there. In 2022, I have played fewer games in total in about the same period. Still, a higher percentage of them frustrated me with their implementation of analog-stick movement to the point where I was about to give up or actually gave up playing the game.

Why is it so hard for some developers to figure out an enjoyable controller feeling? Am I the only one noticing this, or are long-time console players just used to it? Let me take a step back and explain.

Read More »

Xbox Game Pass, Play Anywhere, I Think I Get It

The start of Q4 2020 was supposed to be an incredible time for PC gamers – or gamers in general. Firstly, Microsoft and Sony released their latest Next-Gen consoles, the Xbox Series X and S and the PlayStation 5. Secondly, AMD and NVIDIA battled it out in the GPU market, and AMD unleashed the Ryzen 5000 CPU family that ate Intel’s 10th generation for breakfast. And lunch. And supper, and dinner, and as a snack in between. Unfortunately for Intel, the only thing the 11th generation of Core Processors can do is hold AMD’s beer. In theory.

Excellent Hardware, No Stock, High Prices

I think by now, about six months later, we all know how things played out. It is not about having the best performance anymore. Instead, it is about who can get products on the shelves or into retailers’ warehouses so people can buy them. It seems like the price does not even matter. Some affluent enthusiast gamers may be more willing to overpay for their hobby, and first-time builders might not know any better. I am neither in the first nor in the last category. I could afford new PC hardware, but I am not willing to overpay a single Oren for any of it. The reasons for these prices are manifold, and many YouTubers discussed this very topic in many a video.

The story I want to tell you today is how all of that brought me into Microsoft’s console hardware and gaming service arms. Well, I guess I kind of already spoiled the reason: PC hardware is ridiculously overpriced, let alone readily available to buy. But there is more to it than that.

Read More »