Star Wars Outlaws Benchmarks & Critique (Linux vs. Windows)

Star Wars Outlaws is Ubisoft’s take on a Star Wars game working within the framework of their established Open-World formula. Although Massive Entertainment worked to avoid the checklist-like map design full of question marks, it still ended up being a checklist, just not on the map. And underneath all that busywork is a heist story along the lines of Ocean’s 11. With a twist.

But before I briefly share my opinions on the game itself, let me talk about the technical side of things, which is at the center of this blog post. The main focus is how Star Wars Outlaws performs on Linux and Windows, how difficult it was to get working, and things I noticed while playing on both platforms.

The Nerdy Bits

Let me start with the installation. I purchased the game on Ubisoft’s platform instead of Steam, so I had to resort to Lutris for the first step. After I installed the Ubisoft Connect launcher via this handy script, the procedure was the same as on Windows: select the game to install, the install location, and start the download.

In Lutris’ settings, I chose Proton-GE as the runtime, but I also tried Wine and Proton Experimental. Since I noticed no differences, I stuck with what I tested last, which was Proton-GE.

Benchmarking Preamble

I tested on my AMD Ryzen 7600 with 32 GB of DDR5 6000 Mt/s memory and an AMD Radeon RX 7900 XT. Windows 11 was on version 24H2 as of the end of March. My Linux installation was a regular Fedora 41 Workstation with Gnome Shell on Wayland running kernel version 6.13.8. Since I play at 1440p, that was the only resolution I tested. For graphics settings, I limited myself to Ultra and High, each at native resolution and upscaling with FSR Ultra Quality.

I ran every benchmark pass three times in one go instead of performing three separate runs and averaging the numbers. I am lazy, and I also assume that the result would be the same.

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